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- /*
- * double.c
- * This program demonstrates double buffering for
- * flicker-free animation. The left and middle mouse
- * buttons start and stop the spinning motion of the square.
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <GL/glx.h>
- #include "aux.h"
-
- static GLfloat spin = 0.0;
-
- void display(void)
- {
- glClear (GL_COLOR_BUFFER_BIT);
-
- glPushMatrix ();
- glRotatef (spin, 0.0, 0.0, 1.0);
- glRectf (-25.0, -25.0, 25.0, 25.0);
- glPopMatrix ();
-
- glXSwapBuffers (auxXDisplay(), auxXWindow());
- /* glFlush(); */
- }
-
- void spinDisplay (void)
- {
- spin = spin + 2.0;
- if (spin > 360.0)
- spin = spin - 360.0;
- display();
- /* glFinish(); */
- }
-
- void startIdleFunc (AUX_EVENTREC *event)
- {
- auxIdleFunc(spinDisplay);
- }
-
- void stopIdleFunc (AUX_EVENTREC *event)
- {
- auxIdleFunc(0);
- }
-
- void myinit (void)
- {
- glClearColor (0.0, 0.0, 0.0, 1.0);
- glColor3f (1.0, 1.0, 1.0);
- glShadeModel (GL_FLAT);
- }
-
- void myReshape(int w, int h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- if (w <= h)
- glOrtho (-50.0, 50.0, -50.0*(GLfloat)h/(GLfloat)w,
- 50.0*(GLfloat)h/(GLfloat)w, -1.0, 1.0);
- else
- glOrtho (-50.0*(GLfloat)w/(GLfloat)h,
- 50.0*(GLfloat)w/(GLfloat)h, -50.0, 50.0, -1.0, 1.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity ();
- }
-
- /* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, and handle input events.
- */
- int main(int argc, char** argv)
- {
- auxInitDisplayMode (AUX_DOUBLE | AUX_RGB);
- auxInitPosition (0, 0, 500, 500);
- auxInitWindow (argv[0]);
- myinit ();
- auxReshapeFunc (myReshape);
- auxIdleFunc (spinDisplay);
- auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, startIdleFunc);
- auxMouseFunc (AUX_MIDDLEBUTTON, AUX_MOUSEDOWN, stopIdleFunc);
- auxMainLoop(display);
- }
-